Undisclosed Project - Game Art - Art Portfolio for Eric Testroete
Undisclosed Project - 2009
Platform: Nintendo Wii
Software: 3ds Max 8, Photoshop CS, Havok, Vray
I modeled and textured the world using 3ds Max and Photoshop. I also lit the world using a combination of baked light maps and vertex colors. Other tasks included canned animation for props, texture animation for the water and damage models. Duties also included placing AI spawn points, tweaking Havok settings and working closely with engineers.