Resume
To produce creative and innovative games. To be challenged during the process and to challenge the people around me. To further advance my skills as an artist and as a leader. |
- 14 years experience in the game industry - Self motivated and works well with a team - Strong technically, excellent problem solver - Enjoys mentorship and sharing knowledge Extensive knowledge in the following software packages: - 3ds Max - Since 1.2 and DOS R4 before that - Photoshop - Since version 4 Working knowledge in the following packages: - Maya - 2 years - Mudbox - 2 years - Zbrush - 3 years Other programs include: - Vray - Havok - Sony Vegas - Adobe Lightroom - Dreamweaver - Excel |
Electronic Arts - Environment Artist: 2013 - Present
FIFA 15 - Lighting Environments using internal tools - Modeling and texturing of environments 2014 FIFA World Cup - Blocking of Environments using Maya 2013 - Modeling and texturing of environments Relic Entertainment - Artist III: 2009 - 2012 Dark Millennium Online (PC) - Modeled and textured modular sets - Involved with design of modular sets - Built various props - Dressed and lit environments including effects - Wrote internal tutorial on building procedural rocks using 3dsmax and Zbrush Warhammer 40000: Space Marine (Xbox360, PS3, PC) - Modeled and textured worlds and vehicles - Spearheaded shader design for vehicles - Worked closely with rendering programmer to troubleshoot shader issues - Modeled and textured multiplayer MP/Co-Op maps, working closely with designers - Managed a small group of contract artists working on multiplayer maps. - Worked with and helped to improve the internal engine/editor by sending feedback to engineers - Worked closely with tool programmers to improve pipeline and workflow for artists - After Space Marine, I was sent to Valhala Games in Tokyo, to assess the production pipeline for Devils Third since they used the same pipeline and tools. I produced a report for THQ. Deep Fried Entertainment - Senior Artist: 2006 - 2009 Unannounced Project (Wii) - Modeled and textured worlds using 3ds Max 8, Photoshop - Setup lighting complete with baked lightmaps - Created animated texture effects such as water. - Modeled, textured and animated interactive props MLB Superstars (Wii) - Modeled, textured and lit worlds using 3ds Max 8, Zbrush, Photoshop - Created animated texture effects such as water and flags. 2K9 MLB Fantasy Allstars (DS) - Modeled, textured and lit worlds using 3ds Max 8, Photoshop - Modeled, textured and animated props used for NIS's 2K8 MLB Fantasy Allstars (DS) - Modeled, textured and lit worlds using 3ds Max 8, Photoshop - Conceptualized, modeled, textured and rigged characters - Helped set up particle systems Full Auto 2 (PSP) - Modeled, textured worlds using 3ds Max 8, Photoshop Electronic Arts - Artist: 2002-2006 Fifa World Cup (Xbox 360, PS2, GC, Xbox, PC) - Modeled, textured, normal mapped characters using Maya 7, Photoshop NBA Live 06 (Xbox 360, PS2, GC, Xbox) - Modeled, textured, normal mapped player accessories using Maya 7, Photoshop Need for Speed: Most Wanted (Xbox 360, PS2, GC, Xbox, PC) - Modeled, unwrapped, weighted characters using 3ds Max 7 Need for Speed: Underground 2 (PS2, GC, Xbox, PC) - Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop - Worked with professional models to create reference photos. Need for Speed: Underground (PS2, GC, Xbox, PC) - Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop - Conceptualized characters - Worked with professional models to create reference photos. Def Jam: Vendetta (PS2, GC, Xbox) - Modeled characters using 3ds Max 5 and Softimage Black Box Games (Acquired by EA) - Artist: 2001-2002 NHL Hitz 20-03 (PS2, GC, Xbox) - Modeled, unwrapped, textured and weighted characters using 3ds Max 5, Photoshop Sega Soccer Slam (GC, Xbox, PS2) - Modeled, unwrapped and weighted characters and accessories using 3ds Max 5, Photoshop Dream Force Entertainment - Artist: 2000-2001 Ultraman Shooter (incomplete) - Created characters and worlds using 3ds Max 4, Photoshop |
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Amateur photography My photos can be viewed here: http://www.flickr.com/photos/dutchct/
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Robert Bateman Secondary School Instructed by Bill Henderson who received Prime Minister's Award for Excellence in Teaching. |
Available upon request. |