Resume
| To produce creative and innovative games. To be challenged during the process and to challenge the people around me. To further advance my skills as an artist and as a leader. |
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- 9 years experience in the game industry - Self motivated and works well with a team - Strong technically, excellent problem solver - Enjoys mentorship and sharing knowledge Extensive knowledge in the following software packages: - 3ds Max - 13 years - Photoshop - 13 years Working knowledge in the following packages: - Maya - 1 year - Mudbox - 2 years - Zbrush - 2 years Other programs include: - Vray - Havok - Sony Vegas - Adobe Lightroom - Dreamweaver - Excel |
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Deep Fried Entertainment - Senior Artist: 2006 - 2009
Unannounced Project - Modeled and textured world using 3ds Max 8, Photoshop - Setup lighting complete with baked lightmaps - Created animated texture effects such as water. - Modeled, textured and animated interactive props MLB Superstars (Wii) - Modeled, textured and lit worlds using 3ds Max 8, Zbrush, Photoshop - Created animated texture effects such as water and flags. 2K9 MLB Fantasy Allstars (DS) - Modeled, textured and lit worlds using 3ds Max 8, Photoshop - Modeled, textured and animated props used for NIS's 2K8 MLB Fantasy Allstars (DS) - Modeled, textured and lit worlds using 3ds Max 8, Photoshop - Conceptualized, modeled, textured and rigged characters - Helped set up particle systems Full Auto 2 (PSP) - Modeled, textured worlds using 3ds Max 8, Photoshop Electronic Arts - Artist: 2002-2006 Fifa World Cup (Xbox 360, PS2, GC, Xbox, PC) - Modeled, textured, normal mapped characters using Maya 7, Photoshop NBA Live 06 (Xbox 360, PS2, GC, Xbox) - Modeled, textured, normal mapped player accessories using Maya 7, Photoshop Need for Speed: Most Wanted (Xbox 360, PS2, GC, Xbox, PC) - Modeled, unwrapped, weighted characters using 3ds Max 7 Need for Speed: Underground 2 (PS2, GC, Xbox, PC) - Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop - Worked with professional models to create reference photos. Need for Speed: Underground (PS2, GC, Xbox, PC) - Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop - Conceptualized characters - Worked with professional models to create reference photos. Def Jam: Vendetta (PS2, GC, Xbox) - Modeled characters using 3ds Max 5 and Softimage Black Box Games (Acquired by EA) - Artist: 2001-2002 NHL Hitz 20-03 (PS2, GC, Xbox) - Modeled, unwrapped, textured and weighted characters using 3ds Max 5, Photoshop Sega Soccer Slam (GC, Xbox, PS2) - Modeled, unwrapped and weighted characters and accessories using 3ds Max 5, Photoshop Dream Force Entertainment - Artist: 2000-2001 Ultraman Shooter (incomplete) - Created characters and worlds using 3ds Max 4, Photoshop |
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Amateur photography I am an avid photographer. I recently created a video using images from my trip to Japan which became fairly popular on the internet with 145,000 views: http://vimeo.com/2721992/ My photos can be viewed here: http://www.flickr.com/photos/dutchct/Motorsport and Associated Car clubs I am active in the sport of autocross and enjoy track days. I have volunteered as an instructor for the Vancouver Chinese Motorsport Club. I came first in my class at the 2007 autocross provincial and second in my class during the 2007 national event. I run northwestmr2.com and currently a member of BCMR2.com, both of which are clubs focused on the Toyota MR2. |
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Robert Bateman Secondary School Instructed by Bill Henderson who received Prime Minister's Award for Excellence in Teaching. |
| Available upon request. |