• Art Portfolio for
    Eric Testroete

    About Me

    Personal
    - Mirror Self Portrait
    - Self Portrait
    - Boiler Room
    - Cats
    - Large Man

    Production
    - Space Marine
    - Undisclosed
    - MLB Superstars
    - MLB Fantasy Allstars 2k9
    - MLB Fantasy Allstars 2k8
    - NFS: Most Wanted

    Photo
    - North Korea - 2012
    - North Korea - 2011
    - Japan
    - This is Japan!
    - Winter
    - Various
    - Lomo
    - Costa Rica

    Resume

    Links
  • Resume - Art Portfolio for Eric Testroete

    Resume


    .pdf .doc

    Objective
      To produce creative and innovative games.  To be challenged during the process and to challenge the people around me.  To further advance my skills as an artist and as a leader.

    Skills

     

    -  14 years experience in the game industry

    -  Self motivated and works well with a team

    -  Strong technically, excellent problem solver

    -  Enjoys mentorship and sharing knowledge


    Extensive knowledge in the following software packages:

    -  3ds Max - Since 1.2 and DOS R4 before that

    -  Photoshop - Since version 4


    Working knowledge in the following packages:

    -  Maya - 2 years

    -  Mudbox - 2 years

    -  Zbrush - 3 years


    Other programs include:

    -  Vray

    -  Havok

    -  Sony Vegas

    -  Adobe Lightroom

    -  Dreamweaver

    -  Excel


    Work Experience

      Electronic Arts - Environment Artist: 2013 - Present

    FIFA 15

    -   Lighting Environments using internal tools

    -   Modeling and texturing of environments


    2014 FIFA World Cup

    -   Blocking of Environments using Maya 2013

    -   Modeling and texturing of environments


    Relic Entertainment - Artist III: 2009 - 2012

    Dark Millennium Online (PC)

    -   Modeled and textured modular sets

    -   Involved with design of modular sets

    -   Built various props

    -   Dressed and lit environments including effects

    -   Wrote internal tutorial on building procedural rocks using 3dsmax and Zbrush


    Warhammer 40000: Space Marine (Xbox360, PS3, PC)

    -   Modeled and textured worlds and vehicles

    -   Spearheaded shader design for vehicles

    -   Worked closely with rendering programmer to troubleshoot shader issues

    -   Modeled and textured multiplayer MP/Co-Op maps, working closely with designers

    -   Managed a small group of contract artists working on multiplayer maps.

    -   Worked with and helped to improve the internal engine/editor by sending feedback to engineers

    -   Worked closely with tool programmers to improve pipeline and workflow for artists

    -   After Space Marine, I was sent to Valhala Games in Tokyo, to assess the production pipeline for Devils Third since they used the same pipeline and tools. I produced a report for THQ.


    Deep Fried Entertainment - Senior Artist: 2006 - 2009

    Unannounced Project (Wii)

    -   Modeled and textured worlds using 3ds Max 8, Photoshop

    -   Setup lighting complete with baked lightmaps

    -   Created animated texture effects such as water.

    -   Modeled, textured and animated interactive props


    MLB Superstars (Wii)

    -   Modeled, textured and lit worlds using 3ds Max 8, Zbrush, Photoshop

    -   Created animated texture effects such as water and flags.


    2K9 MLB Fantasy Allstars (DS)

    -   Modeled, textured and lit worlds using 3ds Max 8, Photoshop

    -   Modeled, textured and animated props used for NIS's


    2K8 MLB Fantasy Allstars (DS)

    -   Modeled, textured and lit worlds using 3ds Max 8, Photoshop

    -   Conceptualized, modeled, textured and rigged characters

    -   Helped set up particle systems


    Full Auto 2 (PSP)

    -   Modeled, textured worlds using 3ds Max 8, Photoshop


    Electronic Arts - Artist: 2002-2006


    Fifa World Cup (Xbox 360, PS2, GC, Xbox, PC)

    -   Modeled, textured, normal mapped characters using Maya 7, Photoshop


    NBA Live 06 (Xbox 360, PS2, GC, Xbox)

    -   Modeled, textured, normal mapped player accessories using Maya 7, Photoshop


    Need for Speed: Most Wanted (Xbox 360, PS2, GC, Xbox, PC)

    -   Modeled, unwrapped, weighted characters using 3ds Max 7


    Need for Speed: Underground 2 (PS2, GC, Xbox, PC)

    -   Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop

    -   Worked with professional models to create reference photos.


    Need for Speed: Underground (PS2, GC, Xbox, PC)

    -   Modeled, unwrapped, textured, weighted characters using 3ds Max 6, Photoshop

    -   Conceptualized characters

    -   Worked with professional models to create reference photos.


    Def Jam: Vendetta (PS2, GC, Xbox)

    -   Modeled characters using 3ds Max 5 and Softimage


    Black Box Games (Acquired by EA) - Artist: 2001-2002


    NHL Hitz 20-03 (PS2, GC, Xbox)

    -   Modeled, unwrapped, textured and weighted characters using 3ds Max 5, Photoshop


    Sega Soccer Slam (GC, Xbox, PS2)

    -   Modeled, unwrapped and weighted characters and accessories using 3ds Max 5, Photoshop


    Dream Force Entertainment - Artist: 2000-2001


    Ultraman Shooter (incomplete)

    -   Created characters and worlds using 3ds Max 4, Photoshop

       
    Personal
     

    Amateur photography
    I am an avid photographer. I’m most proud of my photo sets of North Korea:
    http://testroete.com/northkorea.html
    http://testroete.com/northkorea2012.html

    My photos can be viewed here:

    http://www.flickr.com/photos/dutchct/


    Education

      Robert Bateman Secondary School
    Instructed by Bill Henderson who received Prime Minister's Award for Excellence in Teaching.

    References

      Available upon request.